Gray imports

Gray imports is the 24th mission in Los Santos. As well as the 24th overall.

Mission
Carl drops by the donut shop where he is quickly caught by Pulaski and Tenpenny, with Hernandez behind. Tenpenny explains to him that the gangs in the city are just wiping out each other, and goes on to explain, in all subtlety, his alliance with the Ballas, who cooperate with him for street intelligence. Being tipped off by Tenpenny about a secret deal between the Ballas and the Russians down in the Ocean Docks, Carl proceeds to a busy dockyard. Successfully sabotaging the meeting, he kills the Russian mechanics and the Ballas staged towards the office, and kills the dealer, Andre.

Walkthrough
This mission requires extensive firepower, which in turn, means that either of the two ARs are required. The SMG is also a critical asset.

For most of the mission, it's a massive gunfight against the Ballas and armed Russian guards. The intensity is so high that the player is advised to constantly take cover. Now, depending on which AR you chose, it may take longer to eliminate the enemies from a distance or they can be easily taken out at close quarters. Most if not all enemies are armed with SMG, making prolonged exposure highly lethal. There may be, however, pickups in the building that assists this, but mostly body armor and sometimes health.

After fighting one's way through to the exterior again, the dealer will escape to a Banshee and make his getaway. There should be a PCJ-600 conveniently lying nearby, which is more than enough in catching up with the dealer. Just unload bullets onto the car and watch it go with a bang.

Trivia

 * During the mission Andre calls Carl Johnson "Amerikasky", but this is incorrect. In the Russian language "American" and "American man" are the different words, so right variant sounds like "Amerikanets". Also, the derogatory word is "Amerikashka".
 * The warehouse is only accessible during this mission.
 * Any vehicle driven to the initial red marker will become fire-proof and explosion-proof, and lose it's other unique properties. Colors and vehicles with fixed sprites, however, are exceptions.
 * This doesn't seem to apply to the Rhino, as it will still be resistant to bullets.
 * Immediately after the end of the cutscene, a Banshee driven by a random pedestrian will appear. It has the particularity of having much higher health than a regular car, making it suitable to resist bullets from the first wave of grunts for drive-by or ramming/running-over methods. Watch out for explosive barrels though, they will make short work of the car.
 * The PCJ-600 may sometimes fail to spawn, which prevents the mission from being completed as no other vehicle avaliable at hand would be able to catch up with the Banshee. The chance of this happening is rather low, however.
 * The Dealer's Banshee is explosion-proof. It can be obtained by either hijacking or killing him before he enters the vehicle.